For a game that’s already juggling Minecraft, SpongeBob, Pac-Man, and half of Sega’s history, Sonic Racing: CrossWorlds somehow still finds room to get weirder.
Now it’s Mega Man.
No big teaser. No drawn-out reveal. The fourth premium DLC pack just dropped, and suddenly the Blue Bomber is on the starting grid.
And honestly… it kind of works.
The drop itself is pretty straightforward. The Mega Man pack adds Mega Man and Proto Man as playable characters, along with the Rush Roadstar vehicle. There’s also a Wily Castle track, a handful of classic Mega Man music tracks, and six new emotes per character.
Not massive. Not barebones either. Just enough to feel like a proper crossover instead of filler.
The track is doing most of the heavy lifting here.
Wily Castle doesn’t feel like a lazy reskin. It leans into that classic Mega Man style with a more mechanical look and a slightly tighter, more chaotic layout. It stands out the moment you load into it, which is more than you can say for some crossover tracks that blur together after a few races.
It’s the kind of addition that actually changes the feel of a race instead of just dressing it up.
Pricing is exactly what you’d expect at this point. The pack is included in the Season Pass, which comes with the Digital Deluxe Edition or is available separately for $29.99 / £24.99. If you only want this one, you can grab it for $6.99 / £4.99.
And like the previous DLC, you’re not locked out if you skip it. You can still race online against Mega Man and Proto Man, and you’ll still end up on the Wily Castle track in multiplayer. No weird restrictions, no split player base.
The bigger picture here is how stacked this roster is getting.
With this update, the game now sits at 47 characters if you count everything. That includes pre-order bonuses, Season Pass content, and even the Pac-Man ghosts. At this point, it’s less “Sonic racing game” and more “crossover free-for-all with karts.”
And it’s not slowing down.
Previous DLC packs already brought in Minecraft, SpongeBob SquarePants, and Pac-Man. Two more packs are still on the way, based on Teenage Mutant Ninja Turtles: Mutant Mayhem and Avatar Legends.
On top of that, Sega has been quietly adding free guest characters like Hatsune Miku, Joker from Persona, Ichiban Kasuga, NiGHTS, AiAi, and even characters from the Sonic comics.
More are already lined up too. Red from Angry Birds and Goro Majima are set for April, with Arle Nadja arriving in May.
It’s getting a bit chaotic. But it’s the fun kind of chaotic.
The Mega Man DLC itself isn’t trying to reinvent anything, and it doesn’t need to. It adds a solid track, a couple of recognizable characters, and just enough personality to make it feel worth jumping into.
Even if you weren’t exactly asking for Mega Man in a Sonic racing game.
At this point, Sonic Racing: CrossWorlds isn’t really about what makes sense anymore. It’s about how far it can push this crossover idea without falling apart.
So far, it’s holding together just fine.





